![]() ![]() Night Vision - Makes everything appear at the max light level, including underwater areas.Luck - Increases odds of getting higher-quality items in dungeon chests, fishing, etc.Leaping - Can jump higher than normal.Invisibility - Renders invisible, but equipped/wielded items and armor are still visible to others.Healing - Restores 3/6 health instantly.Harming - Inflicts 3/6 damage instantly.Fire Resistance - Gives immunity to damage from fire, lava, and ranged Blaze attacks.The following effects only apply to the regular potion without any duration or potency extents added to it. If a witch is killed while it is holding its healing potion, there is a 45% chance that the witch will drop its potion, and a 25% chance for other potions to drop such as Instant Health II.Some potions can't be enhanced this way, as they activate an effect that can be only active or inactive (i.e Fire Resistance or Night Vision). If a player adds glowstone dust to a potion, it makes the potion more potent/stronger, thereby making Poison II. This enhancement can be applied to most potions, except for those that have an instant effect (i.e. If a player adds redstone to a potion, it makes the potion last longer, thereby creating Poison extended ("ext" is added to the end of the potion's name). ![]() A usual potion has the usual effects, which come naturally when it is 1st brewed, but some potions can be enhanced in 2 ways. There are different categories of potions, like poison's variations: Poison, Poison II, and Poison Extended. The most commonly used base is the Nether wart since it is needed to make the largest range of possible options. ![]() Bases are the first ingredient added to the glass bottles. Ingredients have a wide range of effects most of which develop certain ilk of potions with a few ingredients that specify the ilk of potion being brewed.īases are key ingredients that start off the brewing process. TIP: If a player is unsure which ingredients to use, look at the potion recipes section below. Once a player has an awkward potion, they can put other ingredients in the top slot to make several different potions. When it finishes brewing, a player should have an Awkward Potion if they used nether wart.ĥ. Put 1-3 water bottles and 1 blaze powder in the brewing stand and then put the first base ingredient (usually Nether Wart) in the top slot. Once a player has finished filling the bottles, they can begin brewing.Ĥ. Fill the glass bottles with water by right-clicking on a water source while holding the bottles. The brewing interface of the Brewing Stand.ģ. In addition to the brewing stand, a player will need blaze powder and 1-3 glass bottles (crafted using 3 glass) in their respective slots (shown below), along with a water source to fill the bottles with (a water source block or a cauldron). Start by crafting a brewing stand in a crafting table by arranging the ingredients in the following manner (it is possible to get one from a village church and mining it with a pickaxe as of 1.14 and get one from an End Ship as of 1.9):Ģ. If this box is checked then particles will show when the entity uses the potion.1. This controls the toxicity of the potion (health I, heath II) 0 is level 1. This is how long the potion will last in ticks (20 ticks per second). This will apply the effect when the potion is used. This is the name given to the potion arrow. This is the name given to the lingering potion bottle. This is the name given to the splash potion bottle. This is the name given to the regular potion bottle. Potion Item Element Potion Names Setting Name This will run every tick the effect is applied to the entity unless stated not to with the condition. This condition controls when then active tick procedure should run. When the effect finishes, this trigger will run. When the effect is applied this trigger will run. This controls the particle and potion item color. This will render the potion icon on the players screen. Render active potion effect status in HUD: This will display the potion time, icon, and name of the effect. ![]() Render active potion effect status in inventory: When this is checked the lore text will look like a good potion. Is this potion effect good for the player? When this is checked the lore text will look like a bad potion. Is this potion effect bad for the player? When this is checked the potion will be applied instantly. This is the icon that is shown when the player has the effect. This name will display when the player has the effect. Potion Effect Element Potion Effect Settings Setting Name The other one is a potion item which adds a potion item to the game. The potion effect is one mod element that controls the effect of the potion. There are two parts to making a custom potion. Potions give to the player a custom effect limited in the time like the speed, poison, or instant like the instant damage or instant health. ![]()
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